Table of Contents
Quake Installation
This process depends if you own a physical copy of Quake or if you downloaded it.
Extract the downloaded file into the root of your SD card. If you don't own the full version, the shareware version with PAK0.PAK is available here. If you own the full version, the PAK files are inside Quake's ID1 folder on your computer. Copy the PAK0.PAK (and PAK1.PAK if you own the full version) file to /apps/quake/ID1 on your SD card. Starting with version 1.06, there are two copies of progs.dat in pak0.pak. The old version (CRC 51103; used in version 1.01) is found at 0x580358, is 410616 bytes long, and is not indexed. The version in use (CRC 24778) is found at offset 0x116DF17 and continues to the end of the file. I have rediscovered Quake after many years but now I'm running Win 10. I tried (hopefully) to install from the original disk, but to no avail. I read that all I need is the pak0.pak and the pak1.pak files to run Quake (I used Dosbox in the past, but thought I would give Quakespasm a go). Download Quake Pak0.pak Download Matlab 2013 Bagas31 Usbutil 2.0 Ps2 Free Download Lagu Ibu Kita Kartini Mp3 4share Warcraft 3 Patch 1.30 Download Third Planet Software Need For Speed Pro Street.rar Spyder 5 Express Software Cas Nude Mod Soundtoys Decapitator Torrent Sonic Rom Hacks Fill Time Invacare. I read that all I need is the pak0.pak and the pak1.pak files to run Quake (I used Dosbox in the past, but thought I would give Quakespasm a go). To this end, using Winrar, I found the pak0.pak file in Q101INT.1 file, but for the life of me I cannot find the pak1.pak file.
Physical copy
Since there were various releases of Quake around this is not as straightforward as you might have hoped. TODO, someone get guides like these into the wiki: http://mhquake.blogspot.com/p/installing-quake-using-dos-box.html & http://icculus.org/twilight/darkplaces/readme.html#HowToInstallQuake_Windows
Downloaded copy
Verification
You should now have Quake installed.
Let's call the directory where Quake is installed the 'Quake directory' from now on. So for example your Quake directory is 'C:Quake' or '/home/ranger/ games/quake/'. If you do not know where it is, try searching for a file called pak0.pak. It should be inside a directory called id1 which itself is inside your Quake directory.
Inside the Quake directory there might be some files, these will not be needed. However there must be a directory 'id1' and inside that directory must be at least a file called pak0.pak and if you own the full version of Quake also a file called pak1.pak.
Filename | Size | md5sum |
---|---|---|
pak0.pak | 17M (that is 18689235 bytes) | 5906e5998fc3d896ddaf5e6a62e03abb |
pak1.pak | 33M (that is 34257856 bytes) | d76b3e5678f0b64ac74ce5e340e6a685 |
Is that the case? Excellent! If not, go find the pak0.pak and pak1.pak files on your media and create a file structure like that. If you cannot find them, start from the beginning or ask in the forum.
If you want to learn a bit about the directory and file structure of Quake then read on. If not, skip to the next step: Quake Configuration
The file/directory structure
A raw Quake installation consists of two elements:The executable (we call it engine) and the game data. The executable (usually) expects the game data to be in a directory on the same level as itself. In the case of the original game you need to have some .exe file in your Quake directory and a directory called id1. This is the game directory. Inside the id1 directory there are the .pak files. These contain the game data (levels, sounds, models, etc.). Think of them as archives, like ZIP but uncompressed).
By default Quake tries to load game data from the id1 directory when it launches.
Some mods do not bother with putting their data into pak files, they instead dump all their files straight into their game directory.
From Quake Wiki
- 1Overview
- 2Getting Quake
- 3Installing Quake
- 3.5Unix
Overview[edit]
This is a quick-start guide to getting, installing, and actually running the game.
Components[edit]
Quake consists of three parts:
- A platform-specific Quake engine, which is the program you run to actually play Quake.
- The platform-independent game data archives pak0.pak (required) and pak1.pak (usually optional).
- The soundtrack, which normally exists as audio tracks on the original Quake CD-ROM, which you can leave in your drive while you play. The soundtrack and CD-ROM are optional.
Therefore, a minimal installation of Quake consists of just pak0.pak and a single Quake engine.
There are many engines to choose from, each with different features and platform (hardware + operating system) requirements. The engines article discusses the options in more detail.
Quake 1 Pak Files Download
Getting Quake[edit]
You have several options for getting Quake.
The only legal way to get the required file pak0.pak is to get one of the official distributions. This will also give you at least one basic engine, and maybe also the soundtrack, and maybe also pak1.pak. To get an official distribution, you can either buy a CD-ROM or commercial downloadable edition, or you can freely download the shareware edition. Either way, you can freely download and use alternative engines if you don't like or can't use whatever engines you get with the official distribution.
Buy Quake on CD-ROM[edit]
One way to get an official distribution of Quake is to buy it on CD-ROM, which will include at least one basic but well-tested engine, the soundtrack, and pak0.pak (and pak1.pak, as long as you don't get a shareware CD).
Apart from rummaging your favourite market of used goods (flea market, friends, random online communities) you can get Quake CDs from these vendors:
- Ebay (don't forget to check your local branch)
- Quake: The Offering is the retail edition for Linux, released in 1998.
Be careful that you don't accidentally buy a shareware disc. The shareware edition is useful, but there's no need to pay for it; it's free to download. However, the soundtrack is on the shareware disc and isn't available elsewhere (legally), so if you did happen to get the wrong disc, at least you'd have gotten something for your money.
Buy the Steam edition of Quake[edit]
Since August 2007, an official release of the full/registered Quake has been available on Steam (steampowered.com). Steam is a vendor which allows you to pay to download a Win2K/XP/Vista edition of Quake which includes four official engines: WinQuake, QuakeWorld, GLQuake, and GLQuakeWorld. This edition does not include the soundtrack.
Download the shareware edition of Quake[edit]
Another way to get an official release of Quake is to download the shareware edition. The only restriction in this edition, besides no soundtrack, is you won't have access to the Episodes 2-4 portions of the original single-player game. Those require pak1.pak, which you only get with the 'registered'/commercial edition.
- quake106.zip - Quake 1.06 shareware edition; contains resource.1, which is an lh5 LZH-encoded archive (LHA) containing the actual game files, including ID1pak0.pak. The zip contains an installer program (deice.exe) for DOS/Win32 which unpacks the entire archive, and a script (install.bat) which runs the installer and then tries to launch the DOS Quake engine. If you can't/don't want to run these, use an lh5-compatible LHA extractor like LHmelting to extract what you need from resource.1. Some multi-format archivers/extractors may also work.
Installing Quake[edit]
All Quake and QuakeWorld installations work on the same principles. You just need to have a folder hierarchy like this:
- Quake root folder (e.g. C:quake)
- ID1 subfolder (e.g. C:quakeID1).
In the Quake root folder is where the engines live. It doesn't matter the folder's name is or where it exists on your file system. Engines can generally coexist in it.
In the ID1 subfolder of the Quake root folder, you must have the file pak0.pak from the official Quake distribution (shareware or commercial, doesn't matter). Some engines (notably, the official GLQuake) may require the presence of pak1.pak from the non-shareware Quake distribution as well, but generally this file is optional. Case usually doesn't matter on Windows or DOS folder names, but on non-Windows systems, some engines expect the id1 to be lowercase.
So, to summarize, installing Quake boils down to just getting an engine executable into a folder, and pak0.pak into an ID1 subfolder. That's it.
Windows[edit]
Unspecified user added a To-Do; move this to a separate article.. |
Original Quake CD-ROMs and the shareware version only come with a DOS/Win95/98/Me-only game engine which has no hardware-accelerated graphics rendering. Unless you have extremely old hardware (like from 1996 or earlier) requiring this engine, ignore it and start with Fitzquake, which is a basic but widely compatible NetQuake engine with fast, high-quality OpenGL graphics.
You can install Quake wherever you want on your hard drive. C:QUAKE_SW is the default suggested by the official installer (install.bat and deice.exe), but in examples here we'll use C:quake.
All you need to play single-player is fitzquake.exe and ID1pak0.pak:
- Install C:quakeID1pak0.pak (and the non-shareware edition's pak1.pak, if you have it). See info above if you want to get pak0.pak from the shareware. If you just run the official installer, it will install this file along with several others you don't really need.
- Unzip the Fitzquake distribution into C:quake.
- Run C:quakefitzquake.exe.
Quake Shareware Pak
If this runs OK, you will probably want to continue using it for single-player games, although you can try experimenting with other engines, which have different feature sets.
If you want to play multiplayer games, you'll want ezQuake, a state-of-the-art QuakeWorld engine.
DOS[edit]
TBD
Quake Pak Download
![Quake Pak0.pak Quake Pak0.pak](https://static.androidgame365.com/uploads/posts/2013-11/1383687640_quake-touczch.png)
Mac OS X[edit]
TBD
Mac OS Classic[edit]
TBD
Unix[edit]
On Archlinux, several Quake engines are available in the AUR. At the time of writing this included DarkPlaces, ezQuake, Fitzquake, FuhQuake, QuakeSpasm and TyrQuake.
Installing from the original CDs[edit]
If you own the original CDs, you can either install the games directly or create installable packages for Quake, both mission packs, as well as the corresponding soundtracks. You first need to install a program called game-data-packager, with the usual commands (sudo aptitude install game-data-packager for Debian).
Once this is done, packages can be created using the following commands (insert the appropriate CD first):
- game-data-packager quake --package quake-registered (for the original game)
- game-data-packager quake --package quake-armagon (for the first mission pack)
- game-data-packager quake --package quake-dissolution (for the second mission pack)
Quake Pak0.pak
Similar commands exist for the soundtracks, which must be packaged separately:
- game-data-packager quake --package quake-registered-music (for the original game)
- game-data-packager quake --package quake-armagon-music (for the first mission pack)
- game-data-packager quake --package quake-dissolution-music (for the second mission pack)
See the program's help on options --target-format and --target-distro to customise the output format (deb, arch, rpm) or make it fit for a particular distribution. In general, game-data-packager quake --help will tell you everything that the program can do for quake, and game-data-packager (without any option) will list all supported games.
Misc links[edit]
- SDL port of Fitzquake mainly for Linux and Mac OS X
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